| The KeyBook II is here! Now the exciting Blackmar-Diemer Gambit is
brought up-to-the-minute in this incredible volume, featuring the latest in
computer-guided analysis (with unexpected results!), correspondence and e-mail
tournaments, even high-rated blitz encounters from the Internet Chess Club! An
unbelievable 2700+ games - many seen nowhere else - along with thousands of new
analytical suggestions, makes the KeyBook II your complete "Play to Win" manual.
Tim McGrew, a noted BDG expert, writes: "Tim Sawyer’s new KeyBook II
brings together a staggering amount of fresh material, including recent games
and unpublished analysis, in a well-organized format....it defines the
state-of-the-art for this aggressive opening."
And the Blackmar-Diemer Gambit is fun to play! White sacrifices one measly
pawn in return for open lines, quick development, and early threats. For the
pawn, White gets dangerous attacking chances, and guarantees a lively and
tension-filled struggle. In fact, this cut-throat opening wins a high percentage
of games at every level, often in 20 moves or less!
Not surprisingly, many Grandmasters have played the Blackmar-Diemer Gambit,
such as Tartakower, Velimirovic, Bellon, and Serper. Other Grandmasters have
faced and lost to the BDG, including U.S. champion Joel Benjamin. At the club
level the BDG is a deadly weapon, able to inspire fanatical devotion; here the
BDG is a cult opening with its own magazines, websites and thematic tournaments.
Years of careful research and testing have shaped the BDG into a powerful
Kingside attacking machine - and now the KeyBook II propels this
combative opening into the next millennium!
The Blackmar-Diemer Gambit is not a boxing jab; it is a knockout punch - and
White gets to throw the first punch! Stop playing for the endgame; play to end
the game! Be a winner. Play the Blackmar-Diemer Gambit!" -Tim Sawyer
Author: Tim Sawyer Published: 1999 Pages: 404 Annotation: AN
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