new and revolutionary DGT CUBE ™ is the world’s first multi-display
game timer for up to six players. The DGT CUBE ™ automatically starts a
player’s clock after his color is turned to the top.
DGT CUBE ™ offers different timing systems (time per move or time per
game) suited to add a thrill to any game, or to guarantee a fair and
equal distribution of thinking time or allocate a time handicap to
balance playing skills.
The DGT CUBE ™ creates new dynamics in traditional games.
Experience the DGT CUBE ™ and add new excitement to your favorite games!!
There are five basic timing systems available with the DGT CUBE ™.
Within a chosen timing system, different times can be allocated to different players.
At the end of a
player’s turn, the CUBE is passed on to the next player by turning the
color of the next player to the top. This stops the time of the last
player and auto-starts the timing of the new player.
game, timing can be stopped and restarted by using the pause button. Use
this for example to solve a dispute by consulting the dictionary in
Scrabble® or to fight a battle in RISK™.
The optional buzzer makes it easy to notice the approaching time limits.
The DGT CUBE ™ Timing Systems
System 1: Move Timer
player gets a fixed amount of time for each turn. The time per turn can
be set to anything between 1 second and 10 minutes and is reset after a
turn is completed i.e. the players receive the same amount of time
again for the next turn.
System 2: Move Timer + Save
If a player
does not use all of the allocated time during his turn, the unused time
is saved and added to the time available for the next turn. For example
if a player has one minute for his or her move and completes the turn
after thirty seconds, the remaining thirty seconds are automatically
added as a bonus to the next turn and the player will have one minute
and thirty seconds for the next turn.
System 3: Count Down Game Timer
A total time
for the complete game is allocated to each player. The clock
automatically starts and continues the count-down each time the player’s
color is turned to the top. If the time limit is reached i.e. the
remaining time reaches zero, the clock continues in the count-up mode.
System 4: Count Up Game Timer
By setting the
CUBE to 0 hours and 00 minutes in the Game Timer Mode, the CUBE
registers the total time used by a player for each turn and adds this
time to the player’s running total. The clock automatically starts and
continues the count-up each time the player’s color is turned to the
By setting the
CUBE to 0 minutes and 00 seconds in the Move Timer Mode, the CUBE counts
the number of moves for each player. Each time the player’s color is
turned to the top the counter adds one
System 5: Turn Counter
DGT Cube Manual
- Size: 68 x 68 x 68 mm
- Net weight appr. 175 grams
- Accuracy: +/- 1 sec / h
- Battery: 2x LR44, 1,5V
- Battery life > 1 Year