- Planning is the most difficult part of the game of chess - it is everywhere, from the opening to the ending.
- A plan is based on the different static and dynamic elements of the position.
- The aim of every plan is the exploitation of weakness - so spot the weakness, fix it in place and then attack it!
- The subject is really big, but the author shows examples of how to construct plans in various positions.
- The author shows examples of how to construct plans and execute them properly.
Planning is the most difficult part of the game of chess. It is
everywhere - we use it from the opening to the ending. A plan is based
on your evaluation of the current game situation, and that evaluation
is based on the different static and dynamic elements of the position.
But what the chess books don't describe is the direction of the plan.
The aim of every plan is the exploitation of weakness! So, spot the
weakness, fix it in place and then just attack it. There are different
kinds of plans - typical plans, based on the structures and analogical
plans, based on similar constellations of the pieces on the board. The
subject is really big, but the author shows examples of how to
construct plans in positions with pawn majorities on the flanks and
teaches you how to exploit this element properly.
Video running time: 3 hrs 19 min.
Adrian Mikhalchishin, a Grandmaster
since 1978, is currently among the top 5 world trainers and the
Chairman of the FIDE Trainers Commission. He trained the team of USSR
in 1980s, national teams of Slovenia, Poland and the Netherlands, and
was the trainer of Anatoly Karpov (1980-1986), trained Zsuzsa Polgar,
Alexander Beliavsky, Maja Chiburdanidze, Arkadij Naiditsch and Vassily
Ivanchuk. System requirements: Pentium-Processor at 300 Mhz or higher,
64 MB RAM, Windows XP, Windows Vista, DVD drive, mouse, soundcard.