| Official Scholastic Software of the
United States Chess Federation
The first
interactive curriculum designed specifically for scholastic chess programs is
now available! Each Chess
Workout is like a full book on chess - but in an interactive format that
students will love. The Workouts can be done on computers at home or at school.
See the product descriptions and hardware specifications below.
Chess Workouts© interactive chess books-on-disk will immediately show you
how easy - and fun - it can be for anyone to learn chess. Even kids who won't go
near a printed chess text love doing the Workouts©!
Whether used independently at home, or as part of an entire system at school,
the Chess Workouts© will be the most engaging, and effective, chess teaching
tools you've ever found
The Chess
Workouts© were designed to be something entirely unique - Chess
"books" that kids (or adults!) actually enjoy reading - because they're done
interactively, on a computer!
Why "read" a
chess book on a computer? Because printed chess texts, no matter how well
written, are hard work! You have to struggle with chess notation to know what's
moved. You have to work to visualize how figure A becomes figure B. And you have
to do this page after page after page! As a result, most kids simply won't get
very far before they quit - it's just too laborious a way to learn!
But the Chess
Workouts© are entirely different. We've kept the best parts of
printed chess books - and thrown away everything that makes them difficult. Then
we added the enormous clarity and efficiency of interactive learning to create
chess "books" that are actually easy - and fun! - to read! Instead of trying to
imagine how the pieces move from figure A to B, you make it happen on screen as
you solve problems. Or you see it happen in front of your eyes as the Workouts
take you through complex chess lessons move by move, with plain English
descriptions that don't depend upon chess notation! You'll immediately discover
that, at long last, here are Chess Books that actually get read - cover to
cover!
Here's
more about what the Chess Workouts© do:
- The Workouts
combine the very best elements of chess books with those of computers --the
rich explanatory detail of text plus all the visual learning that interactive
computer animation offers.
- The unique
design of the Chess Workouts© eliminates the struggles that too
often turn off kids to reading chess books: the need to interpret complex
chess notation and use static chess diagrams, trying to imagine how one figure
changes into another.
- Students learn
by solving problems on the interactive chessboard, or watch as the computer
moves pieces as the text takes them step by step through an entire lesson on a
given tactical maneuver.
- The Chess
Workouts© Volumes can be used by individuals at home, just like a
chess "book". Or the entire series can provide a core curriculum for a
scholastic chess program, so even non-chess playing coaches can run successful
chess teaching programs as all their players learn by reading the most
engaging chess "books" they've ever seen!
- The Workouts
can be used on computers at home or at school, so everyone has access to great
chess learning.
Like a file
that can't be read without a word processor, the Workouts NEED OTHER
SOFTWARE IN ORDER TO BE USED. At home, you need the Home Player©; one FREE
copy per student is enough for all the Workouts.
Tactical Thinking
Introduce the basic tactical concepts with an interactive book designed to get
players to recognize strategic and tactical opportunities. From pins to forks
and skewers, undermining to overworking, discovering to trapping, basic tactical
thinking is clearly defined and demonstrated via interactive puzzles. Simple
text explanations and minimal reliance on chess notation make it a perfect
learning tool for early students. Over 300 one-step puzzles cement basic
knowledge via practice around important themes.
Checkmate Thinking
Apply the
tactical thinking lessons learned above to the ultimate goal -- gaining
checkmate! Over 200 interactive checkmate problems for early players that
illustrate basic chess thinking principles and let players learn for themselves
how to apply tactical thinking to real-life scenarios. This book emphasizes
checkmate through pattern recognition, teaching early players how to gain mate
by executing basic attack plans with various combinations of pieces.

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