ChessCentral for Chess Software, Chess Sets & Chess Pieces

The Daily Deal
One Best-Selling Item
At an Incredible Price

View Today's Daily Deal Now

Home * Contact Us
My Account
ChessCentral View Cart View Cart * Shipping Info   
Member Login

  Chess Software

 
Chess Playing
Chess Training

Database Mgmt
Chess Databases

Chess for MAC
Chess Handhelds
 Chess Equipment
Chess Sets/Pieces
Chess Boards

Chess Boxes/Bags
Chess Computers
Chess Clocks
Schools/Clubs
  Chess by Subject  
Beginners
Chess for Kids
Chess Openings
     King's Pawn
     Queen's Pawn
     Various
 Middlegame
 Endgame 
 Biographies
 Tournaments
 Classic Chess
 General 
 
 

  Chess by Format

 
Chess in Print
Chess on CD
Chess E-Books

Chess Download
Chess DVDs
Chess Magazines
 

  Chess & Beyond

 
Chess Accessories
Chess Art
Variant Software
eClassics

Gift Ideas
Gift Wrap
 

  Ordering Info

Shipping Rates
Delivery Time
Returns
Privacy
Security
Help
Contact Us

Affiliate Program
Link to Us

Wilhelm Steinitz Chess Software
Chess Goldmine!

Battle Chess and Battle Chess 4000
Chess Software
FREE Demo
 Chess Download!

Read about ChessCentral
 in the

 New York Times


Chess Forum
Help, Tips and
Discussion

 

 Strategy or Tactics - Which is More Important?

By Irina Mikhailova, WGM

"Combination is the soul of chess"
Alexander Alekhine (1935)

I have told in the past my experience in implementing training methods for preparing young qualified chess players in the T.V. Petrosian Chess Club. Here I would like to dwell in detail on perfecting an important component of chess, which is the tactical element.

When coming to the computer class, the kids would often ask me: "Which is more important in chess, strategy or tactics?" It is well known that strategy answers the question "What to do?", and tactics answers the question "How to do it?" A chess player must answer both questions during each phase of a chess game.

The German GM R. Teichmann, being "one of the most subtle positional players" according to J. R. Capablanca, noted once: "Chess is 90 per cent tactics".

A well known paradox which has been proven in practice many times: "It is not enough to make forty perfect moves to win a game, and a single bad one suffices for defeat."

After eight years of work in the computer class of the T.V. Petrosian Chess Club, I have accumulated some practical experience of teaching this most complex component of the chess game.

Since computers became available for pupils, the basic program for enhancing the sporting aspect of chess has been CT-ART, developed by GM M. Blokh. It still does not have a decent matching rival. Currently a new version of the CT-ART program is available which includes more than 1,200 main learning combinations to solve and about 1,000 auxiliary combinations. It is the perfect piece of software to start improving anyone's tactical skills because the complexity of the tasks steadily grows - from very easy right up to master level. We appreciate the "move by move" basic principle of this program. It is especially appropriate because it provides a model of a real-time chess game, although in practice has shown that the pupils sometimes fail to use it in the most efficient way. Perhaps it is some peculiarity of the human psychic that prevents us from prolonged thinking when looking at the monitor. Very often the learning tasks are being solved "by eye". One should fight this tendency and work in the training sessions as intensely as if it was a real game! The ideas, concrete methods and combinations re-occur repeatedly, and one should study them vigorously.

Methodical Recommendations for using CT-ART 3.0 in Chess Training

1.  Learning sessions take place every day except the tournament days. I agree with Pavel Lobach, a known Russian trainer that "solving the combinations daily must become a regular part of a daily sporting routine for a chess player, the same as food and sleep"; I always insist that my pupils followed this rule.

2.  Duration of the session should be 60 minutes or more. On the first lesson, I formed a database of pupils with ELO rating. Those ones with no rating underwent an ELO-test. Thus, the approximate level of each pupil was established. In my group the ELO evaluations varied from 2000 to 2200. Then the packets of homework tasks were compiled for each pupil's starting playing level, one for each week of a 2-year preparation period to attempt to achieve an IM norm.

Here the approximate workload is given for the master candidates (in 2000) and the following became IMs: Gabrielian, Yevelev, and Kurenkov.

1st month of Chess Training

Day Week 1 Week 2 Week 3 Week 4
Mon CT-ART user basics Chapter/Techniques Distraction, test (ELO 2000 and higher) 20 positions Chapter/Techniques Decoy, test( ELO 2000 and higher) 30 new positions, Alternation of flanks Chapter/Techniques Space clearance test (ELO 2000 and higher) 23 positions
Tue Chapter/Techniques Annihilation of defense practice (ELO 2000 and higher) 13 positions Chapter/Techniques Decoy, practice (ELO 2000 and higher) 20 positions Chapter/Techniques Open attack, practice (ELO 2000 and higher) 15 positions Chapter/Techniques Space clearance test (ELO 2000 and higher) 23 positions Black to move
Wed Chapter/Techniques Annihilation of defense, practice (ELO 2000 and higher) 13 positions Chapter/Techniques Annihilation of defense, test (ELO 2000 and higher) 26 positions, queenside Chapter/Techniques Open attack, practice (ELO 2000 and higher) 15 new positions Chapter/Techniques Opening of a file, test (ELO 2000 and higher), 29 positions, queenside
Th Chapter/Techniques Distraction, practice (ELO 2000 and higher) 22 positions Chapter/Techniques Decoy, practice (ELO 2000 and higher) 20 positions Chapter/Techniques Open attack, test (ELO 2000 and higher), 30 positions queenside Chapter/Techniques X-ray attack practice (ELO 2000 and higher) 8 positions
Fri Chapter/Techniques Distraction, practice (ELO 2000 and higher), 22 positions Chapter/Techniques Distraction, test (ELO 2000 and higher), 20 positions, Alternation of flanks Chapter/Techniques Opening of a file, practice of defense, test (ELO 2000 and higher) 14 positions Chapter/Techniques X-ray attack test (ELO 2000 and higher), 8 positions queenside
Sat Chapter/Techniques Annihilation of defense, practice (ELO 2000 and higher), 21 positions Chapter/Techniques Decoy, practice (ELO 2000 and higher), 20 positions Chapter/Techniques Opening of a file, practice, test (ELO 2000 and higher), 15 positions Chapter/Techniques Space clearance, test (ELO 2000 and higher) 23 positions, White to move
Sun Chapter/Techniques Annihilation of defense, test (ELO 2000 and higher), 26 positions Chapter/Techniques Decoy, test (ELO 2000 and higher), 30 positions Chapter/Techniques Opening of a file, test (ELO 2000 and higher), 29 positions Chapter/Techniques Interception, practice (ELO 2000 and higher), 13 positions

Thus, during a month (28 training sessions), the pupils solved 244 positions for players with ELO 2000 and above in two modes - test and practice mode. They solved these positions during their club sessions as well as at home.

During the following two months they solved 352 positions more (ELO 2000 and above) in both test and practice mode. When compiling the packets of training tests, it is necessary to remember that the workload is individually defined and may vary depending on the speed of solving; the complexity of a test position must correspond to a pupil's level. During roughly 80 days these pupils solved 596 positions of high complexity.

Naturally, a coach (me in this case!) may not attend all the sessions, controlling and directing the training process once a week instead.

3.  A famous chess coach Mark Dvoretsky considers the tactical skill of a chess player to include two main components - the combinative vision and the calculating technique. In his opinion, in order to develop one's chess imagination one should solve tasks aimed at finding (not calculating out!) a correct tactical idea. Being a practitioner, I was very pleased to find such an important section as Combinational motifs in the CT-ART 3.0 program. When the players began to solve positions from the Combinational motifs section the number correctly solved increased sharply, this is because many of them had been solved previously. Naturally, to facilitate a variety in the training material there are subtle differences in the positions such as: changing who's turn to move and/or the flanks and colors of pieces.

One month was dedicated to solving positions from the Combinational motifs section.

4.  Then we started training calculating ability using the Task mode in all 9 levels of complexity.

It is important to remember a "golden" rule when calculating variations: in any position, you should first see if there are any checks, then any captures and if they work or not, - then calculate the threats. We call it "checks - captures - threats". During this period we studied over 600 new positions. The training package resembled the one from the first month of training. Solving new positions and recurring to the old ones took approximately 2 months. The speed of solving increased almost twofold in this phase.

5.  A control test was regularly conducted, every six months, being performed in Task mode on a complexity level 50 and above.

Since my pupils were quite experienced, the control test was conducted in the chaotic mode. The control test took 4 hours.

Testing results on Intermediate Stages of Chess Training

CT-ART 3.0

Starting ELO rating

Resulting ELO rating

stage I

stage II

stage III

stage IV

Yevelev V.

2220

2433

60

75

85

90

Kurenkov N.

2210

2401

65

70

80

90

Gabrielian A.

2330

2447

75

80

90

95

When performing the tests, the players calculated and manually recorded variations for all the candidate moves. Thus the entire process of calculation was recorded. This helped me greatly in my later work with these pupils.

6.  After all the problems in the program had been done the number of positions solved per hour doubled.

Already after the first training stage (6 months), blunders became rare, the quality of calculation improved and the pupils acquired confidence in their decisions. Working with the CT-ART program brought perfect results for my pupils Vladimir Yevelev, Arthur Gabrielian and others, all now International Masters.

You can check out CT Art 3.0 here

ChessCentral
Guarantee
:
Easy Returns
Low Shipping Rates
Prompt Delivery
Secure Servers
Privacy
Customer Support
Post Purchase

Customer Feedback

Top 10  Bestsellers
Fritz 9
Basic Chess Set
Shredder 10
 Touch Screen Chess
CT-ART 3.0
Roman DVD 26 & 27
Chessmaster 10th

ChessBase 9.0
Total Chess Training
Pro Chess DVD

Chess Sets
Chess Sets and
Chess Boards

Chess For Kids
Chess Software and Videos

Join our 
Member's Area for FREE Chess to Download!

Chess Articles
 

Chess Software
Buying Guide

 

Strategy or Tactics
 

Chess Sets for Tournaments
 

How to Buy
Chess Sets

 

Chess is Cool for Kids!
 

Value of
Chess Pieces
 

 Analysis with Chess Engines
 

Chess Pieces
 

Chess Improvement

Rules of Chess

Chess Strategy

Chess Opening

Car Books
Helping you buy Porsche Books, Ferrari Books & all automotive books at great prices.

 

ChessCentral - Chess Shop

  Free Chess Software Chess to Download Chess for Kids Free Chess Downloads About Us  
  ChessCentral Site Map Chess Sets Links Chess Strategy  


Copyright 1995 - 2006, Pickard & Son, Ltd. All Rights Reserved

ChessCentral
P.O. Box 2320
Wylie, TX 75098
email@ChessCentral.com