Target setting
The motto of the CD: Learn, train yourself to think properly. This CD
is totally devoted to chess training. It is well known that chess
training methods are open to much discussion in professional circles;
but what is agreed by all is the necessity of consistent training,
because “Practice makes perfect”. Chess is an intellectual game. It is
not a team sport, but an individual struggle, and for that reason the
majority of training is done on one's own: we shall call this
“solo-training”. But what should we practice in solo-training? The
opening? The middlegame? The endgame? And above all; “How?” Training
methods may be in dispute, but all contain two elements: learning and
training.
Learning and training
We need to draw a clear distinction between these two concepts:
By “learning” is meant the following: acquisition and storing of chess
knowledge, specifically concepts and examples in order to create a
thoroughly understood information base
The principle behind learning consists of remembering positions in
order to be able to handle them properly, should they come up over the
board. It is of course important to find out as much as we can about
chess. By doing so, we learn to play properly. Above all, we must also
learn how to think properly. This seems to be a cliché, but it stems
from the fact that each chess move begins in the head. If you attach
importance to playing a good game of chess, you must first of all learn
how to think properly.
What should be understood by “training” is the encouragement of your
own ability to play chess, and its constant development. Here we find
ourselves immediately confronted with the question: Which abilities have
to be encouraged in chess? Naturally, there are many: e.g. evaluating a
position, calculating variations, constructing plans and looking for the
appropriate moves, spotting combinations. All that has to be
continuously practiced, shaped, remodeled and further developed, so that
one learns by fending for oneself to make choices more easily, more
surely and more consciously in every game one plays. All these abilities
can be grouped together under the concept of “thinking”.
Thinking
What actually happens when you play chess? You have to make moves.
But every move is the result of thought, the end-result of an
intellectual effort. Thoughts must always be subordinated to a specific
goal or starting point. As Stefan Zweig pointed out, thoughts need a
solid base or else they start to spin and create meaningless circles.
This intellectual effort, with, as a goal, the finding of an appropriate
move, the actual “chess thinking process” will in future be called
“thought process” in short.
Thought process
But the meaning of this very concept “thought process” is much
disputed in chess circles. It is almost impossible to learn anything in
chess books about how one thinks or how one learns. Recommendations by
experts restrict themselves to laying down the goals of the intellectual
effort: evaluating the position, selecting candidate moves, and finally
determining the best of the candidate moves. But how you should go about
thinking how to achieve these goals is never discussed.
This means that each chess player considers moves in his own
particular way, develops his own personal technique for problem solving
and acquires his own individual thought process. But there are criteria
which are common to all thought processes:
- the position must be evaluated according to definite criteria
- you must always respect the principle “think in general terms,
act in a concrete way”
- there must be a baseline.
Bangiev's Method of Thinking
At the heart of this CD is the way of thinking which Bangiev has worked
out and tested on many games, including those of top players.
Bangiev’s method of thinking (in future abbreviated to the B-method)
consists of continually taking care to run through in one's head the
same thoughts or questions in the same order every time. In each and
every position, you first of all strive to set targets and then find the
ways to achieve those targets. The relationship between targets and
means varies considerably according to the phases of the game: opening,
middlegame and endgame. This CD allows you to learn and practice the
B-method in the middlegame, especially in the domain of the attack.
Employing the method should lead to an improvement in your ability to
handle the middlegame in a targeted and effective way.
And in what is to come, which of the two players shall we consider?
In all cases, we shall look at the position through the eyes of only one
of the two players, the winner. What sort of positions shall we
consider? We shall consider above all positions where both sides have
opportunities to seize the initiative, that means evenly balanced
positions in which both sides have advantages and opportunities.
Explanation of the B-method: The B-method works as
follows: You always ask yourself the same questions. By answering these
specific and always identical questions, you learn to recognize the key
squares and the opponent's pieces which control these squares.
Thereafter, these enemy pieces should be put to the question by your own
pieces, to push them to one side or at least to get them tangled up.
This sounds very simple. The problem is that most players think in a
radically different way: they immediately start to consider previously
learned variations, without evaluating the position, without
constructing a plan. So they have to change their way of thinking!
Power Questions: There are three questions, which
must be asked and answered one after the other. These three questions
are: the strategical question, the question about direction and the
question about color. Answering the strategical question should define
the basic problem and the target; answering the question about direction
should establish particularly critical zones for defense and attack; and
answering the question about color should define these zones in terms of
a color complex.
Choosing candidate moves and deciding on the best move:
Once the key squares have been decided on according to the answers to
these three questions (the principle being “Which squares are least
protected?”), you should try to take control of them. To do so, you have
to involve the opponent's pieces which are protecting these squares
elsewhere in the game in order to clear them out of your way as much as
possible. To achieve this you have to find certain moves, the so-called
candidate moves, which suit this purpose. Finally these candidate moves
must be compared and their side-effects checked out until in each case
the best move has been found.
The working of the whole procedure will be illustrated by a small
number of fully annotated games.
Training the Thought Processes
What Bangiev calls thought process training has the target of encouraging
one's own thought processes. The more often you use this schematic, the
more you think according to the B-method, the better, the faster, the
more accurate the whole thought process will be. A well practiced
thought process will enable you to rapidly discover important areas for
attack and defense, which should then allow you to discover the most
effective moves.
Solo training: How do you train your own thought processes? Solo
training is the most suitable method for this. Each time you play or
study chess you should ask and answer the same questions over and over
again. In group training, the trainer has to lay down how you must think
in any given position or in any game your are discussing.
Here it does not matter what chess material you use: it could be
grandmaster games or your own games, or tactical problems taken from any
chess publication. The most important thing is that you always stick to
the structure you have been given, i.e. you decide and act along the
lines of the thought processes you have learned.
What goals should you achieve by doing this? The B-method should
become a habit, should become so instinctive that questions and answers
occur quicker and quicker, until they are lightning fast. What must you
watch out for? Wherever possible, you should avoid such critical
situations as time trouble and excitement, because that is where it is
easiest to lose your disciplined self-control. During this training
phase, you are recommended to avoid blitz and rapid tournaments, at the
very least until the thought process has become routine for you.
Solo Training with the "Tactics Training" CD
This CD sets out your course for solo training. The training material
is constructed in such a way, that the trainee is immediately put into a
position in which he learns to think properly: after that he can
practice the thought process he has learned, i.e. think and play
according to the criteria he has studied. I am of the opinion that
practice in both areas, “Learning” and “Training”, should be carried out
in parallel. For that reason in the areas of “tactics” and “middlegame”,
Bangiev has divided the exercises into two databases called “Learning” and
“Training”.
“Learning” database: The games in this database are annotated in such
a way as to make clear the thought process we are talking about: the
questions are formulated, then the answers which are then commented on.
“Training” database: The games in this database are annotated in such
a way as to develop the thought process we have discussed. The questions
are asked and the answers have to be found. Help is provided in the form
of so-called training questions.
In every possible learning situation or chess position, the trainee
is challenged to find the answers to these questions and in doing so
learns to think properly. For example, if you cannot find the answer to
the question about direction, then you can click on "Help" and "More
help" to receive more information about the particularities of the
position; doing this leads you step by step to the correct thought
process. The student must always try to manage without help as long as
possible. This is the best way to organize your solo training.
The first CD devoted to Bangiev’s new training method is dedicated to
tactics. In a first database “Learning” the new training method is
introduced by means of four introductory texts and 50 annotated game
fragments. A second database is given over to practice; there are
training questions to be answered in 200 game fragments. You can test
your progress by using grandmaster games; this is because grandmasters
make use of the correct thought process, without perhaps realizing that
they are doing so!
Click here to learn about Squares Strategy Volume
1
Click here to
learn about Squares Strategy Volume 2
Click here to learn about Squares Strategy Volume
3
SYSTEM REQUIREMENTS: Pentium 166, 32 MB RAM, WinXP, Win2000, Win ME, Win98.
Get both of these excellent CDs together for one low price:
Squares Strategy Volumes 1, 2
and 3
$64.95
